Rules
Beginner is casual and protected. Admins read every F7 report. Use it.
Cheating
- 1 Zero tolerance for aimbots, ESP, wallhacks, no-recoil scripts, macros, or any third-party software that gives a combat advantage. Detection is automated and human-reviewed. Bans are wipe-permanent.
- 2 No alt accounts to evade bans or VAC. Confirmed alts get the same ban + ban-evasion suspension applied to the main.
- 3 Cheaters can take their team with them. When a player is banned for cheating, their crew gets reviewed. Teammates who knowingly benefited can be suspended until next wipe or banned, and the crew's bases can be demolished. Admins decide case by case.
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4
Report suspected cheaters in-game with F7 or
/report. Reports feed our anti-cheat directly. Don't ping admins in chat.
Team size: per server
- 5 The limit is strict. The cap is 16. It counts everyone who plays together, not just your in-game team: sharing a base, raiding, roaming, or fighting together. One-off trades are fine; funneling resources to another group is teaming. Teams caught exceeding the limit face escalating enforcement.
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6
Replacing a teammate: the TC owner (whoever authorized on it first) kicks them from the team, then rotates door codes with
/bc.newcode ####. That command also clears the ex-teammate's cupboard and turret access and removes their sleeping bag. Giving your base away: quitting or moving out? Stand at your TC and type/bc.transfer TheirName. The new owner accepts by authorizing on the TC, then runs/bc.newcode ####to set their own door codes.
Offline raiding
- 7 Offline raiding is discouraged, not banned. Raiding empty bases drives players off the server, so we make it cost you something other than loot. If you raid a base while nobody who lives there is online, your first blast is only a warning and carries no penalty. Stop there and nothing happens. Keep blasting and it becomes an offense: once you have done real damage the whole server is told who you are and where you are raiding, and the owners are notified so they can log in and defend. Explosives and siege weapons both count. A battering ram, catapult or ballista on an offline base is an offline raid, same as C4. Raid when defenders are online. That is the fight everyone came for, and it is never penalized.
- 8 Penalties never touch your loot. You keep everything you take. What escalates instead is your standing: Chill will have something to say about the first offense, a second earns a public [Offliner] chat tag for the rest of the wipe (and from then on your raids are announced from the very first blast), and a third suppresses your queue-priority bonus and pauses your caps earning for 24 hours. Offenses are counted per wipe and reset at each wipe.
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9
These raids are always free. No warning, no penalty, no matter who is online:
- Abandoned: nobody who owns the base has been online for 24 hours.
- Decaying: the tool cupboard has run out of upkeep, so the base is falling down on its own.
- Shared: you are authorized on a code lock inside because someone gave you the code. Breaking in counts as your own base, including blowing a turret that guards the door.
- Retaliation: after a team raids you, you can raid that team back with no penalty for 4 hours, even if they are offline now. Every time they hit you the window resets.
- Offliners: anyone carrying the [Offliner] tag has given up this protection for their own base. Offline-raid others and you lose it yourself.
- Just logged off: if someone who lives there was online within the last 15 minutes, it still counts as an online raid. You are not punished because a defender logged off as you arrived.
- Grief cupboards: a small structure someone parked against your base to block your building room is free to remove, even while its placer is offline. That is cleanup, not a raid.
- Your own base and your teammates' bases, obviously.
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10
Standing in your team's raid counts, even if you never throw the boom.
Being inside a base's cupboard range while your team offline-raids it makes you part of the raid. Showing up to someone else's offline raid to counter it is defending, and defending is never penalized. Throw explosives at the base yourself, though, and you are treated as a raider with the same warning-first rules as the original crew.
Not sure if a base is fair game? Shoot it once with any gun. A green-light message means it is free to raid; no message means treat it as a normal base and expect these rules to apply.
Type
/raidrulesin chat any time for the short version, or/helpfor the full card. - 11 Offline bases take less damage, and the protection fades as the wipe ages. Raids on offline bases do quarter damage for the first three days of the wipe, then 40% from day 4, 55% from day 5 and 75% from day 6. There is no time-of-day window. In the last 24 hours before a wipe the protection and every offline-raid penalty switch off entirely, so late-wipe raiding is unrestricted. Nobody can answer a raid on an empty base, so early in the wipe the base simply holds out longer until someone can. Until the final day the raid is still an offense with the same penalties. Type /org in game for the rate in force right now. The always-free raids in rule 9 are not affected and still do full damage.
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12
Protection domes.
New players get a one-time dome they raise over their own base. For 24 hours nothing inside it can be raided or shot, and nobody inside can shoot out either.
You can put it up in the middle of a raid. If a dome goes up on a base you are raiding, that raid is over and the explosives you already spent are gone. You are not penalized for it, and it does not count as an offense.
Building, repairing and upgrading all work normally underneath it. That is the point of it: a dome buys you time to get built up, not a box to hide in.
A dome is for defence only. If you or anyone on your team damages another player's base while it is up, you get one warning. The next hit you land drops your dome for good, and you cannot raise another this wipe. Nobody can shoot out of a dome either, including someone standing in one that is not theirs.
One per wipe, counted per player, per base and per team, so a team cannot chain them.
Only players under 500 Rust hours can raise one, free, with
/dome. Over 500 hours there is no dome for you: it is not for sale at any price. It needs your Steam profile set to public, because that is how we read your hours.
Conduct
- 13 No racism, slurs, homophobic/transphobic language, or targeted harassment in chat or voice. Trash talk is part of Rust, but keep it friendly: new players are the point of this server. The hard lines above always hold. Admins use judgment. Public chat is recorded and kept for 90 days so admins can review reports of harassment, scams, and rule-breaking. Only server admins can search it. Private messages are also kept for 90 days, but admins do not browse them — a conversation is only reviewed when someone in it reports abuse.
- 14 No doxxing, real-life threats, or sharing of other players' personal info.
- 15 No advertising other servers in chat or signs. Discord recruiting for your own clan is fine in our Discord, in the right channel.
Exploits
- 16 No terrain glitching, monument exploits, or "unraidable" base designs that abuse engine bugs. If a published bug is being abused, expect it patched mid-wipe with no warning.
- 17 No griefing inside safe zones (Outpost / Bandit Camp). Combat outside safe zones is the game; corner-camping the safe-zone exit is not.
Appeals & questions:
Ban appeals and rule clarifications go in our Discord. DM an admin. Pinging an admin in-game won't speed it up.